﻿<html><title>NPC 수정</title><body>
<center>NPC 정보 수정</center><br><br>
<table width=270>
<tr><td>공속 (%pAtkSpd%):</td><td><edit var="pS"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% pAtkSpd $pS" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>성향 (%aggro%):</td><td><edit var="ag"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% aggro $ag" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>마속 (%mAtkSpd%):</td><td><edit var="mS"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% mAtkSpd $mS" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>우무기 (%rHand%):</td><td><edit var="rH"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% rHand $rH" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>좌무기 (%lHand%):</td><td><edit var="lH"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% lHand $lH" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>갑옷 (%armor%):</td><td><edit var="ar"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% armor $ar" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>이속 (%runSpd%):</td><td><edit var="rSd"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% runSpd $rSd" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Faction ID (%factionId%):</td><td><edit var="fId"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% factionId $fId" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Faction Range (%factionRange%):</td><td><edit var="factionRange"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% factionRange $factionRange" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Is Undead (%isUndead%):</td><td><edit var="isUndead"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% isUndead $isUndead" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Absorb Level (%absorbLevel%):</td><td><edit var="absorbLevel"></td><td><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% absorbLevel $absorbLevel" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Ab. Type (%absorbType%, 0=LH, 1=FP, 2=POR):</td><td><edit var="absorbType"></td><td valign="top"><button value="저장" width=35 action="bypass -h admin_save_npc %npcId% absorbType $absorbType" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>불내성 (%fireVuln%):</td><td><edit var="fireVuln"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% fireVuln $fireVuln" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>물내성 (%waterVuln%):</td><td><edit var="waterVuln"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% waterVuln $waterVuln" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>바람내성 (%windVuln%):</td><td><edit var="windVuln"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% windVuln $windVuln" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>땅내성 (%earthVuln%):</td><td><edit var="earthVuln"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% earthVuln $earthVuln" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>신성내성 (%holyVuln%):</td><td><edit var="holyVuln"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% holyVuln $holyVuln" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>암흑내성 (%darkVuln%):</td><td><edit var="darkVuln"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% darkVuln $darkVuln" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>전투속성 (%AttackElement%):</td><td><edit var="AttackElement"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% AttackElement $AttackElement" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>전투수치 (%AttackElementValue%):</td><td><edit var="AttackElementValue"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% AttackElementValue $AttackElementValue" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>AI (%AI%, 0=전사, 1=밸런스, 2=법사):</td><td><edit var="AI"></td><td valign="top"><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% AI $AI" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
</table>
<button value="Page 1" width=50 action="bypass -h admin_edit_npc %npcId% 1" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</body></html>